PAPERWEIGHT
A small, fine exhibit at AnySpace,
Drawings’ Conclusions, showcases architectural drawings from the 1990′s and 2000′s, when production was migrating, uneasily, from the drafting board to the computer screen. It was a tumultuous time. As an architecture graduate just entering the profession, I witnessed the drama firsthand. Seasoned architects set down their pencils and handed production responsibilities to computer-literate novices. Young architects who had mastered drafting software, and not much else, began taking the lead in office work. Architecture became further detached from any deep understanding of construction, and design became a game played on computers, an image-making unmoored from physical realities. We see the results of this shift in our cities now, where major new civic and commercial buildings have the hollow aspect of projections.
The drawings on display in the show are skillful and touching. Skillful technically, in their angelic pencil and ink linework, and also intellectually, in their clear expression of architectural ideas. There are no fantasies here. However surprising any drawing’s forms and geometries, it offers strong propositions about a building. Best of show goes to to Greg Lynn‘s computer-drafted line diagrams for the Slavin House. This small structure was conceived around a coiled frame that resembles a knit strand of yarn come undone. It’s drawings call out radii and lengths systematically, rationally, conventionally, exactly as required for fabrication.
The distended coil is just the kind of form can be generated easily, randomly, scalelessly, in seconds, in a drafting program like AutoCAD. But Lynn’s drawings remain stubbornly orthogonal. They were imagined in section and elevation, on the page, with pragmatic spatial thinking. They aren’t about the image of the building but about its geometries and profiles. Though these drawings generated by a computer, they have a stodgy solidity, a physical logic. It’s a logic that would disappear soon enough, as new architects began designing with no memory of pencil or paper, of steel frames, and of the cartesian grid.